import NinePatch from '../ninepatch/NinePatch'; export default StatesNineSlice; declare namespace StatesNineSlice { /** * Configuration options for creating a states-aware nine-slice object. */ interface IConfig { /** * Initial x position. */ x?: number, /** * Initial y position. */ y?: number, /** * Initial width. */ width?: number, /** * Initial height. */ height?: number, /** * Default texture key. */ key?: string, /** * Default frame key. */ frame?: string, /** * Left fixed width. */ leftWidth?: number, /** * Right fixed width. */ rightWidth?: number, /** * Top fixed height. */ topHeight?: number, /** * Bottom fixed height. */ bottomHeight?: number, /** * Active-state texture key. */ 'active.key'?: string, /** * Active-state frame key. */ 'active.frame'?: string, /** * Hover-state texture key. */ 'hover.key'?: string, /** * Hover-state frame key. */ 'hover.frame'?: string, /** * Disable-state texture key. */ 'disable.key'?: string, /** * Disable-state frame key. */ 'disable.frame'?: string, } } /** * NinePatch object with active/hover/disable state textures. */ declare class StatesNineSlice extends NinePatch { /** * Create a states nine-slice object. * * @param scene - Scene that owns this game object. * @param config - Optional state-style configuration. */ constructor( scene: Phaser.Scene, config?: StatesNineSlice.IConfig ); /** * Set active state styling. * * @param enable - True to enable active state. * @returns This game object. */ setActiveState(enable?: boolean): this; /** * Set hover state styling. * * @param enable - True to enable hover state. * @returns This game object. */ setHoverState(enable?: boolean): this; /** * Set disable state styling. * * @param enable - True to enable disable state. * @returns This game object. */ setDisableState(enable?: boolean): this; }