export default StatesImage; declare namespace StatesImage { /** * Configuration options for creating a states-aware image object. */ interface IConfig { /** * Initial x position. */ x?: number, /** * Initial y position. */ y?: number, /** * Default texture key. */ key?: string, /** * Default frame key. */ frame?: string, /** * Default scale value. */ scale?: number, /** * Active-state texture key. */ 'active.key'?: string, /** * Active-state frame key. */ 'active.frame'?: string, /** * Active-state scale value. */ 'active.scale'?: number, /** * Hover-state texture key. */ 'hover.key'?: string, /** * Hover-state frame key. */ 'hover.frame'?: string, /** * Hover-state scale value. */ 'hover.scale'?: number, /** * Disable-state texture key. */ 'disable.key'?: string, /** * Disable-state frame key. */ 'disable.frame'?: string, /** * Disable-state scale value. */ 'disable.scale'?: number, } } /** * Image object with active/hover/disable state styles. */ declare class StatesImage extends Phaser.GameObjects.Image { /** * Create a states image object. * * @param scene - Scene that owns this game object. * @param config - Optional state-style configuration. */ constructor( scene: Phaser.Scene, config?: StatesImage.IConfig ); /** * Set active state styling. * * @param enable - True to enable active state. * @returns This game object. */ setActiveState(enable?: boolean): this; /** * Set hover state styling. * * @param enable - True to enable hover state. * @returns This game object. */ setHoverState(enable?: boolean): this; /** * Set disable state styling. * * @param enable - True to enable disable state. * @returns This game object. */ setDisableState(enable?: boolean): this; }