export default StatesBitmapText; declare namespace StatesBitmapText { /** * Configuration options for creating a states-aware bitmap text object. */ interface IConfig { /** * Initial x position. */ x?: number, /** * Initial y position. */ y?: number, /** * Default bitmap font key. */ font?: string, /** * Default font size. */ fontSize?: number, /** * Default text align value. */ align?: number, /** * Default tint color. */ tint?: number, /** * Default letter spacing. */ letterSpacing?: number, /** * Default line spacing. */ lineSpacing?: number, /** * Active-state font key. */ 'active.font'?: string, /** * Active-state font size. */ 'active.fontSize'?: number, /** * Active-state tint color. */ 'active.tint'?: number, /** * Active-state letter spacing. */ 'active.letterSpacing'?: number, /** * Active-state line spacing. */ 'active.lineSpacing'?: number, /** * Hover-state font key. */ 'hover.font'?: string, /** * Hover-state font size. */ 'hover.fontSize'?: number, /** * Hover-state tint color. */ 'hover.tint'?: number, /** * Hover-state letter spacing. */ 'hover.letterSpacing'?: number, /** * Hover-state line spacing. */ 'hover.lineSpacing'?: number, /** * Disable-state font key. */ 'disable.font'?: string, /** * Disable-state font size. */ 'disable.fontSize'?: number, /** * Disable-state tint color. */ 'disable.tint'?: number, /** * Disable-state letter spacing. */ 'disable.letterSpacing'?: number, /** * Disable-state line spacing. */ 'disable.lineSpacing'?: number, } } /** * BitmapText object with active/hover/disable state styles. */ declare class StatesBitmapText extends Phaser.GameObjects.BitmapText { /** * Create a states bitmap text object. * * @param scene - Scene that owns this game object. * @param config - Optional state-style configuration. */ constructor( scene: Phaser.Scene, config?: StatesBitmapText.IConfig ); /** * Set active state styling. * * @param enable - True to enable active state. * @returns This game object. */ setActiveState(enable?: boolean): this; /** * Set hover state styling. * * @param enable - True to enable hover state. * @returns This game object. */ setHoverState(enable?: boolean): this; /** * Set disable state styling. * * @param enable - True to enable disable state. * @returns This game object. */ setDisableState(enable?: boolean): this; }