import Click from '../click/Click'; export default FullscreenButton; declare namespace FullscreenButton { /** * Callback type used when fullscreen state changes. */ type CallbackTypes = string | { /** * Texture key to apply. */ key?: string, /** * Frame name to apply. */ frame?: string } | (( /** * Target game object of this button behavior. */ gameObject: Phaser.GameObjects.GameObject ) => void); /** * Configuration options for fullscreen button behavior. */ interface IConfig extends Click.IConfig { /** * Action executed when entering fullscreen. */ onEnter?: CallbackTypes, /** * Action executed when leaving fullscreen. */ onLeave?: CallbackTypes } } /** * Click behavior that toggles fullscreen and updates button appearance. */ declare class FullscreenButton extends Click { /** * Create a fullscreen button behavior. * * @param gameObject - Target game object. * @param config - Optional fullscreen button configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: FullscreenButton.IConfig ); }