import Base from '../base/Base'; declare namespace Arrow { /** * Direction values for the arrow. */ type DirectionType = 0 | 'right' | 1 | 'down' | 2 | 'left' | 3 | 'up'; /** * Reset configuration for Arrow. */ interface IResetFromConfig extends Base.IResetFromConfig { /** * Direction for the arrow. */ direction?: DirectionType } /** * Configuration options for creating an Arrow spinner. */ interface IConfig extends Base.IConfig, IResetFromConfig { } } /** * Arrow spinner component. */ declare class Arrow extends Base { /** * Create an Arrow spinner. * * @param scene - The Phaser.Scene that owns this spinner. * @param config - Configuration options for the spinner. */ constructor( scene: Phaser.Scene, config?: Arrow.IConfig ) /** * Set the arrow direction. * * @param direction - The direction value. * @returns This Arrow instance. */ setDirection(direction?: Arrow.DirectionType): this; /** * Reset from configuration values. * * @param config - Reset configuration. * @param setDefaults - Whether to apply defaults. * @returns This Arrow instance. */ resetFromConfig( config?: Arrow.IResetFromConfig, setDefaults?: boolean ): this; } export default Arrow;