// import * as Phaser from 'phaser'; /** * Get viewport rectangle of a specific camera. * * @param scene - Scene instance. * @param camera - Target camera. * @param out - Output rectangle or true to use an internal object. * @returns Viewport rectangle. */ export default function GetViewport( scene: Phaser.Scene, camera: Phaser.Cameras.Scene2D.BaseCamera, out?: Phaser.Geom.Rectangle | true ): Phaser.Geom.Rectangle; /** * Get viewport rectangle of the default camera. * * @param scene - Scene instance. * @param out - Output rectangle or true to use an internal object. * @returns Viewport rectangle. */ export default function GetViewport( scene: Phaser.Scene, out?: Phaser.Geom.Rectangle | true ): Phaser.Geom.Rectangle;