export default WorldXYToGameObjectLocalXY; /** * Convert world coordinates to local coordinates of a game object. * * @param gameObject - Target game object. * @param worldX - World x value. * @param worldY - World y value. * @param camera - Camera used for conversion. * @param out - Output object or true to use an internal object. * @returns Local coordinate object. */ declare function WorldXYToGameObjectLocalXY( gameObject: Phaser.GameObjects.GameObject, worldX: number, worldY: number, camera?: Phaser.Cameras.Scene2D.Camera, out?: { x: number, y: number } | true ): { x: number, y: number };