export default GameObjectLocalXYToWorldXY; /** * Convert local coordinates of a game object to world coordinates. * * @param gameObject - Target game object. * @param localX - Local x value. * @param localY - Local y value. * @param out - Output object or true to use an internal object. * @returns World coordinate object. */ declare function GameObjectLocalXYToWorldXY( gameObject: Phaser.GameObjects.GameObject, localX: number, localY: number, out?: { x: number, y: number } | true ): { x: number, y: number };