export default LoadBinaryAndImage; declare namespace LoadBinaryAndImage { type OnLoadBinaryCallbackType = (buffer: Uint8Array) => Uint8Array } declare function LoadBinaryAndImage( scene: Phaser.Scene, key: string, url: string, imageType?: string, onLoadBinary?: LoadBinaryAndImage.OnLoadBinaryCallbackType ): void; declare function LoadBinaryAndImage( scene: Phaser.Scene, key: string, url: string, onLoadBinary?: LoadBinaryAndImage.OnLoadBinaryCallbackType ): void;