import CursorKeys from './CursorKeys'; /** * Vector-to-cursor-key conversion helpers. */ declare namespace VectorToCursorKeys { /** * Direction mode values. */ type DirTypes = 0 | 1 | 2 | 3 | 'up&down' | 'left&right' | '4dir' | '8dir'; /** * Configuration options for creating VectorToCursorKeys. */ interface IConfig { /** * Enable conversion. */ enable?: boolean, /** * Direction mode. */ dir?: DirTypes, /** * Minimum force threshold. */ forceMin?: number, } } /** * Convert vector input into cursor key states. */ declare class VectorToCursorKeys extends CursorKeys { /** * Create a VectorToCursorKeys instance. * * @param scene - Scene instance. * @param config - Configuration options. */ constructor( scene: any, config?: VectorToCursorKeys.IConfig ) /** * Set direction mode. * * @param mode - Direction mode. * @returns This VectorToCursorKeys instance. */ setMode(mode: VectorToCursorKeys.DirTypes): this; /** * Enable or disable conversion. * * @param enable - Enable state. * @returns This VectorToCursorKeys instance. */ setEnable(enable?: boolean): this; /** * Toggle enabled state. * * @returns This VectorToCursorKeys instance. */ toggleEnable(): this; /** * Whether conversion is enabled. */ enable: boolean; /** * Set distance threshold. * * @param distance - Minimum distance. * @returns This VectorToCursorKeys instance. */ setDistanceThreshold(distance?: number): this; /** * Set start and end vector points. * * @param x0 - Start x. * @param y0 - Start y. * @param x1 - End x. * @param y1 - End y. * @returns This VectorToCursorKeys instance. */ setVector( x0: number, y0: number, x1: number, y1: number ): this; /** * Clear vector and key states. * * @returns This VectorToCursorKeys instance. */ clearVector(): this; /** * Horizontal force value. */ readonly forceX: number; /** * Vertical force value. */ readonly forceY: number; /** * Total force magnitude. */ readonly force: number; /** * Rotation in radians. */ readonly rotation: number; /** * Angle in degrees. */ readonly angle: number; /** * Octant index. */ readonly octant: number; } export default VectorToCursorKeys;