export default IsPointerInHitArea; /** * Utilities for hit-area pointer checks. */ declare namespace IsPointerInHitArea { /** * Pre/post test callback. * * @param gameObject - Target game object. * @param x - Pointer x. * @param y - Pointer y. * @returns True if test passes. */ type TestCallbackType = ( gameObject: Phaser.GameObjects.GameObject, x: number, y: number ) => boolean; } /** * Check if a pointer is in a game object's hit area. * * @param gameObject - Target game object. * @param pointer - Pointer instance. * @param preTest - Callback before hit test. * @param postTest - Callback after hit test. * @param returnFirstPointer - Return first matching pointer. * @returns True, or first pointer when requested. */ declare function IsPointerInHitArea( gameObject: Phaser.GameObjects.GameObject, pointer?: Phaser.Input.Pointer, preTest?: IsPointerInHitArea.TestCallbackType, postTest?: IsPointerInHitArea.TestCallbackType, returnFirstPointer?: boolean ): boolean | Phaser.Input.Pointer;