export default GetInBoundsPointer; /** * Utilities for finding pointers in bounds. */ declare namespace GetInBoundsPointer { /** * Pre/post test callback. * * @param gameObject - Target game object. * @param x - Pointer x. * @param y - Pointer y. * @returns True if test passes. */ type TestCallbackType = ( gameObject: Phaser.GameObjects.GameObject, x: number, y: number ) => boolean; } /** * Get whether a pointer is inside game object bounds. * * @param gameObject - Target game object. * @param isPointerDown - Require pointer down state. * @param preTest - Callback before bounds test. * @param postTest - Callback after bounds test. * @returns True if a pointer is in bounds. */ declare function GetInBoundsPointer( gameObject: Phaser.GameObjects.GameObject, isPointerDown?: boolean, preTest?: GetInBoundsPointer.TestCallbackType, postTest?: GetInBoundsPointer.TestCallbackType ): boolean;