/** * Cursor key collection types. */ declare namespace CursorKeys { /** * Cursor key map. */ interface ICursorKeys { /** * Up key. */ up: Phaser.Input.Keyboard.Key, /** * Down key. */ down: Phaser.Input.Keyboard.Key, /** * Left key. */ left: Phaser.Input.Keyboard.Key, /** * Right key. */ right: Phaser.Input.Keyboard.Key, } } /** * Helper for managing virtual cursor keys. */ declare class CursorKeys { /** * Cursor key map. */ readonly cursorKeys: CursorKeys.ICursorKeys; /** * True if no key is down. */ readonly noKeyDown: boolean; /** * All registered keys by name. */ keys: { [name: string]: Phaser.Input.Keyboard.Key }; /** * Destroy this helper. */ destroy(): void; /** * Create default cursor keys. * * @returns Cursor key map. */ createCursorKeys(): CursorKeys.ICursorKeys; /** * Set key down state. * * @param keyName - Key name. * @param isDown - Key down state. * @returns This CursorKeys instance. */ setKeyState(keyName: string, isDown: boolean): this; /** * Clear all key states. * * @returns This CursorKeys instance. */ clearAllKeysState(): this; /** * Get a key state by name. * * @param keyName - Key name. * @returns Keyboard key object. */ getKeyState(keyName: string): Phaser.Input.Keyboard.Key; /** * True if up key is down. */ readonly upKeyDown: boolean; /** * True if down key is down. */ readonly downKeyDown: boolean; /** * True if left key is down. */ readonly leftKeyDown: boolean; /** * True if right key is down. */ readonly rightKeyDown: boolean; /** * True if any key is down. */ readonly anyKeyDown: boolean; /** * Add a key. * * @param keyName - Key name. * @param keyCode - Key code or key string. * @returns This CursorKeys instance. */ addKey( keyName: string, keyCode?: number | string ): this; /** * Add multiple keys. * * @param keyNames - Key name list. * @returns This CursorKeys instance. */ addKeys(keyNames: string[]): this; } export default CursorKeys;