/** * Bind an event emitter event to scene shutdown/destroy lifecycle. * * @param scene - Scene that owns the binding. * @param eventEmitter - Event emitter source. * @param eventName - Event name to listen for. * @param callback - Event callback. * @param scope - Callback scope. * @param once - Listen once only. * @returns The scene. */ export default function ( scene: Phaser.Scene, eventEmitter: Phaser.Events.EventEmitter, eventName: string, callback: Function, scope?: unknown, once?: boolean, ): Phaser.Scene;