/** * Bind a scene update event to a game object lifecycle. * * @param bindingTarget - Game object that owns the binding. * @param callback - Update callback. * @param scope - Callback scope. * @param once - Listen once only. * @returns The binding target. */ export default function ( bindingTarget: Phaser.GameObjects.GameObject, callback: (time: number, delta: number) => void, scope?: unknown, once?: boolean, ): Phaser.GameObjects.GameObject; /** * Bind a scene update event to a scene lifecycle. * * @param bindingTarget - Scene that owns the binding. * @param callback - Update callback. * @param scope - Callback scope. * @param once - Listen once only. * @returns The binding target. */ export default function ( bindingTarget: Phaser.Scene, callback: (time: number, delta: number) => void, scope?: unknown, once?: boolean, ): Phaser.Scene;