export default DrawBounds; declare namespace DrawBounds { /** * Configuration options for drawing bounds. */ interface IConfig { /** * Stroke color. */ color?: number, /** * Stroke line width. */ lineWidth?: number, /** * Fill color. */ fillColor?: number, /** * Fill alpha. */ fillAlpha?: number, /** * Padding around bounds. */ padding?: number, } } /** * Draw bounds of game objects to a graphics object. * * @param gameObjects - Target game object or list. * @param graphics - Graphics to draw on. * @param config - Stroke color or draw configuration. */ declare function DrawBounds( gameObjects: Phaser.GameObjects.GameObject[] | Phaser.GameObjects.GameObject, graphics: Phaser.GameObjects.Graphics, config?: number | DrawBounds.IConfig ): void;