// import * as Phaser from 'phaser'; export default class ShockwavePostFxPipeline extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline { setCenter(x?: number, y?: number): this; centerX: number; centerY: number; setWaveRadius(value: number): this; waveRadius: number; setWaveWidth(value: number): this; waveWidth: number; setPowBaseScale(value: number): this; powBaseScale: number; setPowExponent(value: number): this; powExponent: number; }