import ComponentBase from '../../../utils/componentbase/ComponentBase'; export default StepRunner; declare namespace StepRunner { } /** * Step-based command runner for arcade TCRP flow. */ declare class StepRunner extends ComponentBase { /** * Create a StepRunner instance. * * @param parent - Parent scene or game object. */ constructor( parent: Phaser.Scene | Phaser.GameObjects.GameObject ); /** * Add a command to run on next step. * * @param command - Command array. * @param scope - Execution scope. * @returns This StepRunner instance. */ add( command: any[], scope?: object ): this; }