import ComponentBase from '../../utils/componentbase/ComponentBase'; export default TouchEventStop; declare namespace TouchEventStop { /** * Hit area mode identifiers. */ type HitAreaMode = 0 | 1 | 'default' | 'fullWindow'; /** * TouchEventStop configuration. */ interface IConfig { /** * Hit area mode. */ hitAreaMode?: HitAreaMode, /** * True to enable. */ enable?: boolean, /** * True to stop all event levels. */ stopAllLevels?: boolean, } } /** * Touch event stop component. */ declare class TouchEventStop extends ComponentBase { /** * Create a TouchEventStop component. * @param gameObject - Target game object. * @param config - TouchEventStop configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: TouchEventStop.IConfig ); /** * Set hit area mode. * @param mode - Hit area mode. * @returns This instance. */ setHitAreaMode( mode?: TouchEventStop.HitAreaMode ): this; /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * Toggle enable state. * @returns This instance. */ toggleEnable(): this; /** * True if enabled. */ enable: boolean; /** * Set stop mode. * @param stopAllLevels - True to stop all levels. * @returns This instance. */ setStopMode(stopAllLevels?: boolean): this; }