export default MouseWheelToUpDown; declare namespace MouseWheelToUpDown { /** * MouseWheelToUpDown configuration. */ interface IConfig { /** * Detection bounds. */ bounds?: Phaser.Geom.Rectangle, /** * Sensitive distance in pixels. */ sensitiveDistance?: number, } } /** * Mouse wheel to up/down input helper. */ declare class MouseWheelToUpDown { /** * Create a MouseWheelToUpDown helper. * @param scene - The Scene to which this helper belongs. * @param config - MouseWheelToUpDown configuration. */ constructor( scene: Phaser.Scene, config?: MouseWheelToUpDown.IConfig ); /** * Enable or disable the helper. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * Toggle enable state. * @returns This instance. */ toggleEnable(): this; /** * True if enabled. */ enable: boolean; /** * Create cursor keys. * @returns Cursor key objects. */ createCursorKeys(): { /** * Up key. */ up: Phaser.Input.Keyboard.Key, /** * Down key. */ down: Phaser.Input.Keyboard.Key, /** * Left key. */ left: Phaser.Input.Keyboard.Key, /** * Right key. */ right: Phaser.Input.Keyboard.Key, }; /** * True if scrolling up. */ readonly up: boolean; /** * True if scrolling down. */ readonly down: boolean; /** * True if no key is active. */ readonly nokey: boolean; }