import ComponentBase from '../../utils/componentbase/ComponentBase'; export default InTouching; declare namespace InTouching { /** * InTouching configuration. */ interface IConfig { /** * True to enable. */ enable?: boolean, /** * Cooldown time in ms. */ cooldown?: number, } } /** * Touch state helper for a game object. */ declare class InTouching extends ComponentBase { /** * Create an InTouching component. * @param gameObject - Target game object. * @param config - InTouching configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: InTouching.IConfig ); /** * Previous in-touch state. */ prevIsInTouch: boolean; /** * Current in-touch state. */ isInTouching: boolean; /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * Toggle enable state. * @returns This instance. */ toggleEnable(): this; /** * True if enabled. */ enable: boolean; /** * Set cooldown time. * @param time - Cooldown time in ms. * @returns This instance. */ setCooldown(time: number): this; /** * Cooldown time in ms. */ cooldownTime: number; }