// import * as Phaser from 'phaser'; import OnePointerTracer from '../onepointertracer/OnePointerTracer'; export default Swipe; declare namespace Swipe { /** * Swipe configuration. */ interface IConfig extends OnePointerTracer.IConfig { /** * Drag threshold in pixels. */ threshold?: number, /** * Velocity threshold in pixels per ms. */ velocityThreshold?: number, /** * Direction mode. */ dir: 0 | 1 | 2 | 3 | 'up&down' | 'left&right' | '4dir' | '8dir', } namespace Events { /** * Swipe callback. */ type SwipeCallbackType = ( /** * Swipe component. */ swipe: Swipe, /** * Target game object. */ gameObject: Phaser.GameObjects.GameObject, /** * Last pointer input. */ lastPointer: Phaser.Input.Pointer ) => void; } } /** * Swipe gesture component. */ declare class Swipe extends OnePointerTracer { /** * Create a Swipe component. * @param gameObject - Target game object or scene. * @param config - Swipe configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject | Phaser.Scene, config?: Swipe.IConfig ); /** * Set drag threshold. * @param distance - Threshold distance in pixels. * @returns This instance. */ setDragThreshold(distance: number): this; /** * Drag threshold in pixels. */ dragThreshold: number; /** * Set velocity threshold. * @param velocity - Velocity threshold. * @returns This instance. */ setVelocityThreshold(velocity: number): this; /** * Velocity threshold value. */ velocityThreshold: number; /** * Set direction mode. * @param dirMode - Direction mode. * @returns This instance. */ setDirectionMode( dirMode: 0 | 1 | 2 | 3 | 'up&down' | 'left&right' | '4dir' | '8dir' ): this; /** * Direction mode value. */ dirMode: number; /** * True if swiping is in progress. */ readonly isSwiping: boolean; /** * True if a swipe has occurred. */ readonly isSwiped: boolean; }