// import * as Phaser from 'phaser'; import OnePointerTracer from '../onepointertracer/OnePointerTracer'; export default Press; declare namespace Press { /** * Press configuration. */ export interface IConfig extends OnePointerTracer.IConfig { /** * Hold time in ms. */ time?: number, /** * Drag threshold in pixels. */ threshold?: number, } namespace Events { /** * Press callback. */ type PressCallbackType = ( /** * Press component. */ press: Press, /** * Target game object. */ gameObject: Phaser.GameObjects.GameObject, /** * Last pointer input. */ lastPointer: Phaser.Input.Pointer ) => void; } } /** * Press gesture component. */ declare class Press extends OnePointerTracer { /** * Create a Press component. * @param gameObject - Target game object or scene. * @param config - Press configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject | Phaser.Scene, config?: Press.IConfig ); /** * Set hold time. * @param time - Hold time in ms. * @returns This instance. */ setHoldTime(time: number): this; /** * Hold time in ms. */ holdTime: number; /** * Set drag threshold. * @param distance - Threshold distance in pixels. * @returns This instance. */ setDragThreshold(distance: number): this; /** * Drag threshold in pixels. */ dragThreshold: number; /** * True if pressing is in progress. */ readonly isPressing: boolean; /** * True if a press has occurred. */ readonly isPressed: boolean; }