// import * as Phaser from 'phaser'; import TwoPointersTracer from '../twopointerstracer/TwoPointersTracer'; export default Pinch; declare namespace Pinch { /** * Pinch configuration. */ interface IConfig extends TwoPointersTracer.IConfig { /** * Drag threshold in pixels. */ threshold?: number, } namespace Events { /** * Pinch callback. */ type PinchCallbackType = ( /** * Pinch component. */ pinch: Pinch, ) => void; } } /** * Pinch gesture component. */ declare class Pinch extends TwoPointersTracer { /** * Create a Pinch component. * @param gameObject - Target game object or scene. * @param config - Pinch configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject | Phaser.Scene, config?: Pinch.IConfig ); /** * Set drag threshold. * @param distance - Threshold distance in pixels. * @returns This instance. */ setDragThreshold(distance: number): this; /** * Drag threshold in pixels. */ dragThreshold: number; /** * Current scale factor. */ readonly scaleFactor: number; /** * True if pinching is in progress. */ readonly isPinching: boolean; /** * True if a pinch has occurred. */ readonly isPinched: boolean; }