export default CursorAtBounds; declare namespace CursorAtBounds { /** * CursorAtBounds configuration. */ interface IConfig { /** * True to enable. */ enable?: boolean, /** * Bounds rectangle. */ bounds?: Phaser.Geom.Rectangle, /** * Sensitive distance in pixels. */ sensitiveDistance?: number, /** * True to release when pointer is out of game. */ pointerOutGameRelease?: boolean, /** * True to release when pointer is out of bounds. */ pointerOutBoundsRelease?: boolean, } } /** * Cursor input helper based on pointer bounds. */ declare class CursorAtBounds { /** * Create a cursor-at-bounds helper. * @param scene - The Scene to which this helper belongs. * @param config - CursorAtBounds configuration. */ constructor( scene: Phaser.Scene, config?: CursorAtBounds.IConfig ); /** * Enable or disable the helper. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * Toggle enable state. * @returns This instance. */ toggleEnable(): this; /** * True if enabled. */ enable: boolean; /** * Set bounds rectangle. * @param bounds - Bounds rectangle. * @returns This instance. */ setBounds(bounds: Phaser.Geom.Rectangle): this; /** * Get bounds rectangle. * @returns Bounds rectangle. */ getBounds(): Phaser.Geom.Rectangle; /** * Bounds rectangle. */ bounds: Phaser.Geom.Rectangle; /** * Set sensitive distance. * @param distance - Distance in pixels. * @returns This instance. */ setSensitiveDistance(distance: number): this; /** * Sensitive distance in pixels. */ sensitiveDistance: number; /** * Create cursor keys from pointer bounds. * @returns Cursor key objects. */ createCursorKeys(): { /** * Up key. */ up: Phaser.Input.Keyboard.Key, /** * Down key. */ down: Phaser.Input.Keyboard.Key, /** * Left key. */ left: Phaser.Input.Keyboard.Key, /** * Right key. */ right: Phaser.Input.Keyboard.Key, }; /** * True if pointer is on the left. */ readonly left: boolean; /** * True if pointer is on the right. */ readonly right: boolean; /** * True if pointer is on the top. */ readonly up: boolean; /** * True if pointer is on the bottom. */ readonly down: boolean; /** * True if no direction is active. */ readonly nokey: boolean; }