import Graph from '../graph/Graph'; export default BuildGraphFromText; declare namespace BuildGraphFromText { /** * Callback that creates a game object for a graph element. * * @param scene - Scene instance. * @param id - Node or edge id. * @param parameters - Parsed element parameters. * @returns Created game object or metadata. */ type OnCreateGameObjectCallbackType = ( scene: Phaser.Scene, id: Graph.IDType, parameters: Record ) => Phaser.GameObjects.GameObject | unknown; /** * Configuration options for building a graph from text. */ interface IConfig { /** * Callback to create node game objects. */ onCreateNodeGameObject?: OnCreateGameObjectCallbackType, /** * Callback to create edge game objects. */ onCreateEdgeGameObject?: OnCreateGameObjectCallbackType, /** * Source text content to parse. */ text?: string, } } /** * Build graph nodes and edges from text. * * @param graph - Target graph instance. * @param config - Build configuration. */ declare function BuildGraphFromText( graph: Graph, config: BuildGraphFromText.IConfig ): void;