import Text from '../textbase/Text'; export default BBCodeText; declare namespace BBCodeText { interface TextStyle extends Text.TextStyle { /** * BBCode tag delimiters. */ delimiters?: string | string[]; } } /** * BBCode text game object rendered on a canvas. * * Supported tag formats (examples): * - Bold: `[b]text[/b]` * - Italic: `[i]text[/i]` * - Weight: `[weight=700]text[/weight]` * - Size: `[size=24]text[/size]` * - Family: `[family=Arial]text[/family]` * - Color: `[color=red]text[/color]`, `[color=#ff0]text[/color]`, `[color=rgba(255,255,255,1)]text[/color]` * - Underline: `[u]text[/u]`, `[u=red]text[/u]` * - Strikethrough: `[s]text[/s]`, `[s=red]text[/s]` * - Shadow: `[shadow]text[/shadow]`, `[shadow=black]text[/shadow]` * - Stroke: `[stroke]text[/stroke]`, `[stroke=black]text[/stroke]` * - Background color: `[bgcolor=#000]text[/bgcolor]` * - Y offset: `[y=10]text[/y]` * - Spacing: `[spacing=4]text[/spacing]` * - Image: `[img=key]text[/img]` * - Area: `[area=name]text[/area]` * - URL: `[url=https://example.com]text[/url]` * - Align: `[align=center]text[/align]` * - Id: `[id=name]text[/id]` * - Raw: `[raw]text[/raw]` * - Escape: `[esc]text[/esc]` * * reference : .\parser\TagRegex.js */ declare class BBCodeText extends Text { /** * Create a BBCode text object. * @param scene - The Scene to which this object belongs. * @param x - The x position. * @param y - The y position. * @param text - Text content. * @param style - Text style. */ constructor( scene: Phaser.Scene, x?: number, y?: number, text?: string, style?: BBCodeText.TextStyle ); /** * Set BBCode tag delimiters. * @param delimiterLeft - Left delimiter or list of delimiters. * @param delimiterRight - Right delimiter. * @returns This instance. */ setDelimiters( delimiterLeft: string | string[], delimiterRight?: string ): this; }