import CheckboxShape from './CheckboxShape'; import Click from '../../../input/button/Button'; export default Checkbox; declare namespace Checkbox { interface IConfig extends CheckboxShape.IConfig { /** * True to disable interaction changes. */ readOnly?: boolean; /** * Input configuration. */ input?: Click.IConfig, } } /** * Checkbox with click input handling. */ declare class Checkbox extends CheckboxShape { /** * Create a checkbox. * @param scene - The Scene to which this object belongs. * @param x - The x position. * @param y - The y position. * @param width - The width. * @param height - The height. * @param color - Checked color. * @param config - Configuration options. */ constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, color?: number, config?: Checkbox.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, config?: Checkbox.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, config?: Checkbox.IConfig ); /** * Create a checkbox from config. * @param scene - The Scene to which this object belongs. * @param config - Configuration options. */ constructor( scene: Phaser.Scene, config?: Checkbox.IConfig ); /** * Enable or disable read-only mode. * @param readOnly - True to enable. * @returns This instance. */ setReadOnly(readOnly?: boolean): this; /** * Read-only flag. */ readOnly: boolean; }