export default Line; declare namespace Line { /** * Extend mode of the line body texture. */ type ExtendModeTyp = 0 | 1 | 'scale' | 'repeat'; /** * Configuration options for creating a textured line object. */ interface IConfig { start?: { /** * Start point x position. */ x?: number, /** * Start point y position. */ y?: number, /** * Texture key of start cap. */ key?: string, /** * Frame name of start cap. */ frame?: string, /** * Origin value of start cap. */ origin?: number } | /** * Texture key of start cap. */ string, end?: { /** * End point x position. */ x?: number, /** * End point y position. */ y?: number, /** * Texture key of end cap. */ key?: string, /** * Frame name of end cap. */ frame?: string, /** * Origin value of end cap. */ origin?: number } | /** * Texture key of end cap. */ string, body?: { /** * Texture key of line body. */ key?: string, /** * Frame name of line body. */ frame?: string, /** * Extend mode of line body. */ extendMode?: ExtendModeTyp, /** * Body width. */ width?: number, } | /** * Texture key of line body. */ string, } } /** * RenderTexture-based line object with start/end caps and repeatable body. */ declare class Line extends Phaser.GameObjects.RenderTexture { /** * Create a textured line object. * * @param scene - Scene that owns this game object. * @param config - Optional line configuration. */ constructor( scene: Phaser.Scene, config?: Line.IConfig ); /** * Set line start point position. * * @param x - Start point x position. * @param y - Start point y position. * @returns This game object. */ setLineStartPosition( x?: number, y?: number ): this; /** * Start point x position. */ x0: number; /** * Start point y position. */ y0: number; /** * Set line end point position. * * @param x - End point x position. * @param y - End point y position. * @returns This game object. */ setLineEndPosition( x?: number, y?: number ): this; /** * End point x position. */ x1: number; /** * End point y position. */ y1: number; /** * Set start cap texture. * * @param key - Texture key. * @param frameName - Frame name. * @returns This game object. */ setLineStartTexture( key?: string, frameName?: string ): this; /** * Set end cap texture. * * @param key - Texture key. * @param frameName - Frame name. * @returns This game object. */ setLineEndTexture( key?: string, frameName?: string ): this; /** * Set line body texture. * * @param key - Texture key. * @param frameName - Frame name. * @returns This game object. */ setLineBodyTexture( key?: string, frameName?: string ): this; /** * Set origin of start cap. * * @param origin - Origin value. * @returns This game object. */ setLineStartOrigin(origin: number): this; /** * Set origin of end cap. * * @param origin - Origin value. * @returns This game object. */ setLineEndOrigin(origin: number): this; /** * Set extend mode of line body. * * @param mode - Extend mode value. * @returns This game object. */ setLineBodyExtendMode(mode: Line.ExtendModeTyp): this; /** * Set width of line body. * * @param width - Body width. * @returns Updated return value from implementation. */ setLineBodyWidth(width: number); }