// import * as Phaser from 'phaser'; export default FullWindowRectangle; /** * Rectangle that always fills the game window. */ declare class FullWindowRectangle extends Phaser.GameObjects.Rectangle { /** * Create a full-window rectangle. * @param scene - The Scene to which this object belongs. * @param fillColor - Fill color. * @param fillAlpha - Fill alpha. */ constructor( scene: Phaser.Scene, fillColor?: number, fillAlpha?: number ); /** * Alpha value. */ alpha: number; /** * Tint value. */ tint: number; }