export default Base; /** * Lightweight container base built on a Zone. * @remarks Provides container-like helpers on top of a Zone. */ declare class Base extends Phaser.GameObjects.Zone { /** * Create a base container zone. * @param scene - The Scene to which this object belongs. * @param x - The x position of the zone. * @param y - The y position of the zone. * @param width - The width of the zone. * @param height - The height of the zone. */ constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, ); /** * Check if a child is part of this container. * @param gameObject - The child to check. * @returns True if the child belongs to this container. */ contains( gameObject: Phaser.GameObjects.GameObject ): boolean; /** * Add one or more children. * @param child - A child or array of children to add. * @returns This instance. */ add( child: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; /** * Remove a child, optionally destroying it. * @param gameObject - The child to remove. * @param destroyChild - True to destroy the child. * @returns This instance. */ remove( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; /** * Remove all children, optionally destroying them. * @param destroyChild - True to destroy the removed children. * @returns This instance. */ clear( destroyChild?: boolean ): this; /** * Reset alpha on all corners. * @returns This instance. */ clearAlpha(): this; /** * Set alpha values for each corner. * @param topLeft - Alpha for the top-left corner. * @param topRight - Alpha for the top-right corner. * @param bottomLeft - Alpha for the bottom-left corner. * @param bottomRight - Alpha for the bottom-right corner. * @returns This instance. */ setAlpha(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; /** * Global alpha value. */ alpha: number; /** * Alpha for the top-left corner. */ alphaTopLeft: number; /** * Alpha for the top-right corner. */ alphaTopRight: number; /** * Alpha for the bottom-left corner. */ alphaBottomLeft: number; /** * Alpha for the bottom-right corner. */ alphaBottomRight: number; /** * Toggle horizontal flip state. * @returns This instance. */ toggleFlipX(): this; /** * Toggle vertical flip state. * @returns This instance. */ toggleFlipY(): this; /** * Set horizontal flip state. * @param value - True to flip horizontally. * @returns This instance. */ setFlipX(value: boolean): this; /** * Set vertical flip state. * @param value - True to flip vertically. * @returns This instance. */ setFlipY(value: boolean): this; /** * Set both horizontal and vertical flip states. * @param x - True to flip horizontally. * @param y - True to flip vertically. * @returns This instance. */ setFlip(x: boolean, y: boolean): this; /** * Reset both flip states to false. * @returns This instance. */ resetFlip(): this; }