import Canvas from '../canvas/Canvas'; export default RepeatImage; declare namespace RepeatImage { } /** * Canvas image object that renders texture as repeatable pattern. */ declare class RepeatImage extends Canvas { /** * Create a repeat image object. * * @param scene - Scene that owns this game object. * @param x - Initial x position. * @param y - Initial y position. * @param width - Initial width. * @param height - Initial height. * @param key - Source texture key. * @param frame - Source frame key. */ constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, key?: string, frame?: string ); /** * Set source texture and frame. * * @param key - Source texture key. * @param frame - Source frame key. * @returns This game object. */ setTexture( key?: string, frame?: string ): this; /** * Set source frame. * * @param frame - Source frame key. * @returns This game object. */ setFrame( frame: string ): this; /** * Set tile pattern position offset. * * @param x - Horizontal tile offset. * @param y - Vertical tile offset. * @returns This game object. */ setTilePosition( x: number, y: number ): this; /** * Horizontal tile offset. */ tilePositionX: number; /** * Vertical tile offset. */ tilePositionY: number; /** * Set tile pattern scale. * * @param x - Horizontal tile scale. * @param y - Vertical tile scale. * @returns This game object. */ setTileScale( x: number, y: number ): this; /** * Horizontal tile scale. */ tileScaleX: number; /** * Vertical tile scale. */ tileScaleY: number; }