import CanvasData from "./canvasdata/CanvasData"; export default TextureTColorMap; declare namespace TextureTColorMap { /** * Configuration options for selecting a region from the source texture. */ interface IConfig { /** * Left position of the capture region in source coordinates. */ x?: number, /** * Top position of the capture region in source coordinates. */ y?: number, /** * Width of the capture region. */ width?: number, /** * Height of the capture region. */ height?: number, } } /** * Convert a game object or frame texture into color map data. * * @param gameObject - Source game object or texture frame. * @param config - Optional region selection configuration. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the source texture. */ declare function TextureTColorMap( gameObject: Phaser.GameObjects.GameObject | Phaser.Textures.Frame, config?: TextureTColorMap.IConfig, out?: CanvasData ): CanvasData; /** * Convert a game object or frame texture into color map data. * * @param gameObject - Source game object or texture frame. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the source texture. */ declare function TextureTColorMap( gameObject: Phaser.GameObjects.GameObject | Phaser.Textures.Frame, out?: CanvasData ): CanvasData; /** * Convert a texture frame into color map data. * * @param key - Texture key in the texture manager. * @param frameName - Frame name inside the texture, or null for the default frame. * @param config - Optional region selection configuration. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the texture frame. */ declare function TextureTColorMap( key: string, frameName: string | null, config?: TextureTColorMap.IConfig, out?: CanvasData ): CanvasData; /** * Convert a texture frame into color map data. * * @param key - Texture key in the texture manager. * @param frameName - Frame name inside the texture, or null for the default frame. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the texture frame. */ declare function TextureTColorMap( key: string, frameName: string | null, out?: CanvasData ): CanvasData; /** * Convert a texture into color map data. * * @param key - Texture key in the texture manager. * @param config - Optional region selection configuration. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the texture. */ declare function TextureTColorMap( key: string, config?: TextureTColorMap.IConfig, out?: CanvasData ): CanvasData; /** * Convert a texture into color map data. * * @param key - Texture key in the texture manager. * @param out - Optional output canvas data object to reuse. * @returns Color map data generated from the texture. */ declare function TextureTColorMap( key: string, out?: CanvasData ): CanvasData;