import CanvasData from "./canvasdata/CanvasData"; export default CanvasObjectToBitmap; declare namespace CanvasObjectToBitmap { /** * Configuration options for selecting a region from the source object. */ interface IConfig { /** * Left position of the capture region in source coordinates. */ x?: number, /** * Top position of the capture region in source coordinates. */ y?: number, /** * Width of the capture region. */ width?: number, /** * Height of the capture region. */ height?: number, } } /** * Convert a game object render result into bitmap data. * * @param gameObject - Source game object to capture. * @param config - Optional region selection configuration. * @param out - Optional output canvas data object to reuse. * @returns Bitmap data generated from the source object. */ declare function CanvasObjectToBitmap( gameObject: Phaser.GameObjects.GameObject, config?: CanvasObjectToBitmap.IConfig, out?: CanvasData ): CanvasData; /** * Convert a game object render result into bitmap data. * * @param gameObject - Source game object to capture. * @param out - Optional output canvas data object to reuse. * @returns Bitmap data generated from the source object. */ declare function CanvasObjectToBitmap( gameObject: Phaser.GameObjects.GameObject, out?: CanvasData ): CanvasData;