import ComponentBase from '../../utils/componentbase/ComponentBase'; declare namespace BoundsScroll { /** * Configuration options for bounds-based camera scrolling. */ interface IConfig { /** * Target camera, camera index, or camera name. */ camera?: string | number | Phaser.Cameras.Scene2D.Camera, /** * Set to true to enable bounds scrolling. */ enable?: boolean, } } /** * Camera controller that keeps camera scrolling inside scene bounds. */ declare class BoundsScroll extends ComponentBase { /** * Create a bounds scroll controller. * * @param scene - Scene that owns this controller. * @param config - Optional controller configuration. */ constructor( scene: Phaser.Scene, config?: BoundsScroll.IConfig ); /** * Enable or disable bounds scrolling. * * @param enable - True to enable, false to disable. * @returns This controller instance. */ setEnable(enable?: boolean): this; /** * Current enabled state. */ enable: boolean; /** * Set target camera instance. * * @param camera - Camera to control. * @returns This controller instance. */ setCamera(camera?: Phaser.Cameras.Scene2D.Camera): this; /** * Current target camera. */ camera?: Phaser.Cameras.Scene2D.Camera; } export default BoundsScroll;