import Board from '../board/Board'; export default CreateBoardFromTilemap; /** * Create a board from a tilemap and layers. * @param tilemap - Tilemap instance. * @param layers - Tilemap layers or layer names. * @returns Board instance. */ declare function CreateBoardFromTilemap( tilemap: Phaser.Tilemaps.Tilemap, layers?: Phaser.Tilemaps.TilemapLayer[] | Phaser.Tilemaps.TilemapLayer | string[] | string ): Board;