// import * as Phaser from 'phaser'; import Board from '../board/Board'; import MiniBoard from '../miniboard/MiniBoard'; import ChessData from '../chess/ChessData'; /** * Image chess game object for a board. */ export default class Image extends Phaser.GameObjects.Image { /** * Create an image chess piece. * @param board - Board or mini board instance. * @param tileX - Tile x. * @param tileY - Tile y. * @param tileZ - Tile z or layer. * @param key - Texture key or texture. * @param frame - Texture frame. * @param addToBoard - True to add to board. */ constructor( board: Board | MiniBoard, tileX: number, tileY: number, tileZ?: number, key?: string | Phaser.Textures.Texture, frame?: string | number, addToBoard?: boolean ); /** * Chess data component. */ readonly rexChess: ChessData; }