import ComponentBase from '../../utils/componentbase/ComponentBase'; import Board from '../board/LogicBoard'; export default ChessData; /** * Chess data component for board tiles. */ declare class ChessData extends ComponentBase { /** * Unique id of this chess piece. */ readonly $uid: number; /** * Board instance. */ readonly board: BoardType; /** * Current tile coordinates. */ readonly tileXYZ: { /** * Tile x. */ x: number, /** * Tile y. */ y: number, /** * Tile z or layer. */ z: number }; /** * Set tile z value. * @param tileZ - Tile z or layer. * @returns This instance. */ setTileZ(tileZ: number): this; /** * Get direction to a tile. * @param tileX - Target tile x. * @param tileY - Target tile y. * @returns Direction value. */ getTileDirection( tileX: number, tileY: number ): this; /** * Set blocker flag. * @param value - True to set as blocker. * @returns This instance. */ setBlocker(value?: boolean): this; }