export default VPXYToXY; /** * Convert viewport percentage coordinates to world coordinates with offsets. * * @param vpx - Viewport x percentage (0..1). * @param vpy - Viewport y percentage (0..1). * @param vpxOffset - Extra x offset in pixels. * @param vpyOffset - Extra y offset in pixels. * @param viewport - Target viewport rectangle. * @param out - Optional output vector to write results into. * @returns The converted world position. */ declare function VPXYToXY( vpx: number, vpy: number, vpxOffset: number, vpyOffset: number, viewport: Phaser.Geom.Rectangle, out?: Phaser.Math.Vector2, ): Phaser.Math.Vector2; /** * Convert viewport percentage coordinates to world coordinates. * * @param vpx - Viewport x percentage (0..1). * @param vpy - Viewport y percentage (0..1). * @param viewport - Target viewport rectangle. * @param out - Optional output vector to write results into. * @returns The converted world position. */ declare function VPXYToXY( vpx: number, vpy: number, viewport: Phaser.Geom.Rectangle, out?: Phaser.Math.Vector2, ): Phaser.Math.Vector2;