export default AddTintRGBProperties; declare namespace AddTintRGBProperties { /** * Game object with tint RGB properties. */ interface TintRGBGameObject extends Phaser.GameObjects.GameObject { /** * Red tint channel. */ tintR: number; /** * Green tint channel. */ tintG: number; /** * Blue tint channel. */ tintB: number; /** * Grayscale tint. */ tintGray: number; } } /** * Add tint RGB properties to a game object. * @param gameObject - Target game object. * @param colorRGB - Initial RGB color. * @returns Game object with tint properties. */ declare function AddTintRGBProperties( gameObject: Phaser.GameObjects.GameObject, colorRGB?: number ): AddTintRGBProperties.TintRGBGameObject;