export default TextTruncator; declare namespace TextTruncator { /** * TextTruncator configuration. */ interface IConfig { /** * True to enable. */ enable?: boolean, /** * Truncation symbol. */ symbol?: string, /** * Maximum width. */ maxWidth?: number, /** * Maximum height. */ maxHeight?: number, /** * Initial text. */ text?: string, } } /** * Text truncation helper for a game object. */ declare class TextTruncator { /** * Create a TextTruncator. * @param gameObject - Target game object. * @param config - TextTruncator configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: TextTruncator.IConfig ); /** * Enable or disable truncation. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: number; /** * Set truncation symbol. * @param symbol - Symbol string. * @returns This instance. */ setSymbol(symbol: string): this; /** * Truncation symbol. */ symbol: string; /** * Set maximum width. * @param width - Max width. * @returns This instance. */ setMaxWidth(width?: number): this; /** * Maximum width. */ maxWidth: number; /** * Set maximum height. * @param height - Max height. * @returns This instance. */ setMaxHeight(height?: number): this; /** * Maximum height. */ maxHeight: number; /** * Set text value. * @param text - Text value. * @returns This instance. */ setText(text?: string | string[] | number): this; /** * Append text. * @param text - Text to append. * @returns This instance. */ appendText(text?: string | string[] | number): this; /** * Current text value. */ text: string; /** * Recalculate and update truncated text. * @returns This instance. */ updateText(): this; }