import TextEdit from './TextEdit'; /** * Create and open a text editor for a game object. * @param textObject - Target game object. * @param config - Text edit configuration. * @param onCloseCallback - Callback on close. * @returns TextEdit instance. */ export default function Edit( textObject: Phaser.GameObjects.GameObject, config?: TextEdit.IConfigOpen, onCloseCallback?: (textObject: Phaser.GameObjects.GameObject) => void ): TextEdit;