/** * Start stepping with an optional step length. * @param stepLength - Step length in pixels. * @returns Target game object. */ declare function StepStart( stepLength?: number ): Phaser.GameObjects.GameObject; /** * Start stepping with a config object. * @param config - Step configuration. * @returns Target game object. */ declare function StepStart( config?: { /** * Step length in pixels. */ stepLength?: number } ): Phaser.GameObjects.GameObject; /** * Stop stepping. * @returns Target game object. */ declare function StepStop(): Phaser.GameObjects.GameObject; declare const StepMethods: { startStep: typeof StepStart, stopStep: typeof StepStop, } export default StepMethods; export { StepStart, StepStop }