import TickTask from '../../utils/componentbase/TickTask'; export default Step; declare namespace Step { /** * Step configuration. */ interface IConfig { /** * True to enable. */ enable?: boolean, /** * Step length in pixels. */ stepLength?: number, } } /** * Step movement component. */ declare class Step extends TickTask { /** * Create a Step component. * @param gameObject - Target game object. * @param config - Step configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: Step.IConfig ); /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: boolean; /** * Set step length. * @param stepLength - Step length in pixels. * @returns This instance. */ setStepLength(stepLength: number): this; /** * Step length in pixels. */ stepLength: number; /** * Cancel current step. * @returns This instance. */ cancelStep(): this; }