/** * Scale up a game object with a pop-up effect. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Target game object. */ declare function PopUp( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Phaser.GameObjects.GameObject; /** * Scale up a game object with a pop-up effect and return a promise. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function PopUpPromise( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Promise; /** * Test if a pop-up is running. * @returns True if running. */ declare function IsRunningPopUp(): boolean; /** * Scale down a game object and destroy on complete. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Target game object. */ declare function ScaleDownDestroy( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Phaser.GameObjects.GameObject; /** * Scale down a game object and destroy on complete, returning a promise. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function ScaleDownDestroyPromise( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Promise; /** * Scale down a game object. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Target game object. */ declare function ScaleDown( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Phaser.GameObjects.GameObject; /** * Scale down a game object and return a promise. * @param duration - Duration in ms. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function ScaleDownPromise( duration: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Promise; /** * Test if a scale-down is running. * @returns True if running. */ declare function IsRunningScaleDown(): boolean; /** * Scale a game object with a yoyo effect. * @param duration - Duration in ms. * @param peakValue - Peak scale value. * @param repeat - Repeat count. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Target game object. */ declare function ScaleYoyo( duration: number, peakValue?: number, repeat?: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Phaser.GameObjects.GameObject; /** * Scale a game object with a yoyo effect and return a promise. * @param duration - Duration in ms. * @param peakValue - Peak scale value. * @param repeat - Repeat count. * @param orientation - Orientation mode. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function ScaleYoyoPromise( duration: number, peakValue?: number, repeat?: number, orientation?: 0 | 1 | 'x' | 'y', ease?: string ): Promise; /** * Test if a scale-yoyo is running. * @returns True if running. */ declare function IsRunningScaleYoyo(): boolean; /** * Test if any ease scale is running. * @returns True if running. */ declare function IsRunningEaseScale(): boolean; declare const ScaleMethods: { popUp: typeof PopUp, popUpPromise: typeof PopUpPromise, scaleDownDestroyPromise: typeof ScaleDownDestroyPromise, scaleDown: typeof ScaleDown, scaleDownDestroy: typeof ScaleDownDestroy, scaleDownPromise: typeof ScaleDownPromise, scaleYoyo: typeof ScaleYoyo, scaleYoyoPromise: typeof ScaleYoyoPromise, isRunningPopUp: typeof IsRunningPopUp, isRunningScaleDown: typeof IsRunningScaleDown, isRunningScaleYoyo: typeof IsRunningScaleYoyo, isRunningEaseScale: typeof IsRunningEaseScale, } export default ScaleMethods; export { PopUp, PopUpPromise, ScaleDown, ScaleDownPromise, ScaleDownDestroy, ScaleDownDestroyPromise, ScaleYoyo, ScaleYoyoPromise, IsRunningPopUp, IsRunningScaleDown, IsRunningScaleYoyo, IsRunningEaseScale, }