import TickTask from '../../utils/componentbase/TickTask'; export default Rotate; declare namespace Rotate { /** * Rotate configuration. */ interface IConfig { /** * True to enable. */ enable?: boolean, /** * Rotation speed in radians per second. */ speed?: number, /** * Time scale factor. */ timeScale?: number } } /** * Rotate behavior for a game object. */ declare class Rotate extends TickTask { /** * Create a Rotate behavior. * @param gameObject - Target game object. * @param config - Rotate configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: Rotate.IConfig ); /** * Enable or disable the behavior. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: boolean; /** * Set rotation speed. * @param speed - Speed value. * @returns This instance. */ setSpeed(speed: number): this; /** * Rotation speed in radians per second. */ speed: number; }