export default ParticlesAlongBounds; declare namespace ParticlesAlongBounds { /** * ParticlesAlongBounds configuration. */ interface IConfig { /** * Texture key. */ textureKey: string, /** * Texture frames or frame config. */ textureFrames?: string | number | (string | number)[] | { /** * Frame list. */ frames: (string | number)[], /** * True to cycle frames. */ cycle?: boolean, /** * Quantity per emit. */ quantity?: number }, /** * Padding values. */ padding?: number | { left?: number, right?: number, top?: number, bottom?: number }, /** * Blend mode. */ blendMode?: Phaser.BlendModes | string, /** * Particle lifespan in ms. */ lifespan?: number, /** * Step rate. */ stepRate?: number, /** * Spread value. */ spread?: number, /** * Scale config. */ scale?: Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType /** * Alpha config. */ alpha?: Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType /** * Tint value. */ tint?: number, /** * Repeat count. */ repeat?: number, /** * Gravity x. */ gravityX?: number, /** * Gravity y. */ gravityY?: number, /** * Duration in ms. */ duration?: number } } /** * Create particle emitter along a game object's bounds. * @param gameObject - Target game object. * @param config - ParticlesAlongBounds configuration. * @returns Particle emitter. */ declare function ParticlesAlongBounds( gameObject: Phaser.GameObjects.GameObject, config?: ParticlesAlongBounds.IConfig, ): Phaser.GameObjects.Particles.ParticleEmitter;