export default LoadingProgress; declare namespace LoadingProgress { /** * Progress callback. */ type ProgressCallbackType = ( /** * Target game object. */ gameObject: Phaser.GameObjects.GameObject, /** * Progress value. */ progress: number ) => void; /** * Transition callback. */ type TransitCallbackType = ( /** * Target game object. */ gameObject: Phaser.GameObjects.GameObject, /** * Duration in ms. */ duration: number ) => void; /** * LoadingProgress configuration. */ interface IConfig { /** * Transition durations. */ duration?: { /** * Duration for transit in. */ in?: number, /** * Duration for transit out. */ out?: number, }, /** * Progress callback. */ progress?: ProgressCallbackType, /** * Transit in callback. */ transitIn?: TransitCallbackType, /** * Transit out callback. */ transitOut?: TransitCallbackType, } } /** * Loading progress behavior for a game object. */ declare class LoadingProgress extends Phaser.Events.EventEmitter { /** * Create a LoadingProgress behavior. * @param gameObject - Target game object. * @param config - LoadingProgress configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: LoadingProgress.IConfig ); }