import TickTask from '../../utils/componentbase/TickTask'; export default Interception; declare namespace Interception { /** * Interception configuration. */ interface IConfig { /** * Target game object. */ target?: Phaser.GameObjects.GameObject, /** * True to enable. */ enable?: boolean } } /** * Interception steering behavior. */ declare class Interception extends TickTask { /** * Create an Interception component. * @param gameObject - Target game object. * @param config - Interception configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: Interception.IConfig ); /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: boolean; /** * Set target game object. * @param gameObject - Target game object. * @returns This instance. */ setTarget( gameObject?: Phaser.GameObjects.GameObject ): this; /** * Target game object. */ target: Phaser.GameObjects.GameObject | undefined; /** * Predicted intercept position. */ readonly predictedPosition: { x: number, y: number }; /** * Predicted intercept angle. */ readonly predictedAngle: number; }