import ComponentBase from '../../utils/componentbase/ComponentBase'; export default FullWindow; declare namespace FullWindow { /** * FullWindow configuration. */ interface IConfig { } } /** * Full window layout component. */ declare class FullWindow extends ComponentBase { /** * Create a FullWindow component. * @param gameObject - Target game object. * @param config - FullWindow configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: FullWindow.IConfig ); }